hvMechWarrior-v14:
Sundries
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Sundries are miscellaneous tools available to Mechs
other than "weapons". A Mech's Explosives loadout varies with its size, choice
of attachments (one per Mech) varies by a Mech's role.
Click the
thumbnail of an Explosive to view a picture of the item in action.
Explosives:
Grenade:
Like infantry, Mechs stand to benefit from the flexibility offered by a small
amount of high explosives lobbed in just the right place.
Mine:
A high explosive device that detonates after sensing a nearby enemy Mech. It can
also be detonated by shooting it before or after it has activated.
Self-Destruct:
The Base ctrl-K suicide has been replaced with a self-destruct function. While
not the smartest way to end one's life, kamakazi tactics are occasionally
necessary.
Attachments:
Double
Heat Sinks: This attachment dramatically increases a Mech's ability to cool
off, allowing it additional mobility and firepower.
MASC
Overdrive: MASC is a
system that radically increases electrical impulses to a Mech's leg muscles.
This forces the Mech to run faster and jump higher at the cost of additional
heat.
Welding
Torch: Essentially a giant plasma torch, the Welding Torch replaces Base's
"Repair Pack".
Ferro-Fibrous
Armor: Lightweight, albeit bulky, armor that enhances a Mech's ability to
resist all forms of damage.
Munitions
Pod: The Munitions Pod adds ammunition of all types to a Mech's inventory.
ECM
Pod: The ECM (Electronic Counter-Measures) Pod blinds enemy radars, creating
a "hole" centered around the Mech wearing the ECM Pod, and prevents Mech-fired
missiles from locking on a Mech wearing the ECM Pod.
Fire
Control Computer (FCC Pod): The FCC Pod toggles the mode-of-fire of weapons
and grenades in the wearer's inventory (see Weapons page for more details of
specific effects). The FCC Pod (when activated) also allows the wearer to
manually control turrets via the command screen.
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