hvMechWarrior-v14:
Mechs
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Mechs are piloted robots that replace the base
Tribes armors. There are 12 Mechs of different sizes in hvMechWarrior-v14, each dedicated to a
specific task. Since there are only five basic 3D models to work with and 12
Mechs, I had to develope a system of mounting various components on each Mech so
that players can identify them more easily in battle.
Click the
thumbnail to view a larger picture of the Mech.
Light Mechs:
The Wasp is the smallest, fastest Mech. It has limited weapons and armor and
operates best as a scout. It can use MASC, to extend its speed and jumping.
Weight:
20 tons
Speed: 12.5
Agility: 10
Weapons: 3
Armor: Very weak
Heat Sinks: Very Good
Jump jets: Very good
The Commando is designed for scout/sniping roles. Designed for fast travel at
the expense of armor, the Commando has access only to lighter weapons, with the
exception of the powerful Light Gauss Rifle.
Weight:
25 tons
Speed: 12.5
Agility: 10
Weapons: 3
Armor: Very weak
Heat Sinks: Fair
Jump jets:
Good
The Panther is the Mech hvMechWarrior players spawn in. It is fast, mobile and
can use a fair variety of weapons. It is the lightest Mech able to carry the PPC.
Weight:
35 tons
Speed: 10
Agility: 9
Weapons: 4
Armor: Weak
Heat Sinks: Very good
Jump jets: Very good
Medium Mechs:
The Centurion is a powerful Medium Mech, able to carry many weapons - including
all lasers. It has good speed and armor, but is slower to maneuver and overheats
more quickly when jump-jetting.
Weight:
50 tons
Speed: 9
Agility: 7
Weapons: 4
Armor: Fair
Heat Sinks: Good
Jump jets:
Fair
The Hunchback is a killer of larger Mechs. Able to carry the powerful Ultra-AC20
it can make short work of any Mech should the Hunchback be able to close within
range.
Weight:
50 tons
Speed: 8
Agility: 6
Weapons: 4
Armor: Fair
Heat Sinks: Poor
Jump jets:
Fair
Heavy Mechs:
The HellBringer is a jack-of-all-trades. It can carry the Gauss Rifle and all
but the heaviest weapons. It has good physical qualities and no glaring
weaknesses.
Weight:
65 tons
Speed: 7
Agility: 6
Weapons: 5
Armor: Fair
Heat Sinks: Very good
Jump jets: Very good
The Archer is designed for artillery support. While it has poor melee abilities,
the Archer can lay down devastating firepower at long range and it has tough
armor.
Weight:
70 tons
Speed: 7
Agility: 5
Weapons: 5
Armor: Good
Heat Sinks: Good
Jump jets: Fair
The Warhammer has the widest range of weapons of any Heavy Mech. It has limited
Jump Jets and armor, but very good mobility on foot.
Weight:
70 tons
Speed: 7
Agility: 5
Weapons: 6
Armor: Fair
Heat Sinks: Fair
Jump jets: Fair
Assault Mechs:
The Charger is a huge Mech designed specifically for
ramming other Mechs. Its weapon choices are very limited, but it is fast and can
inflict crushing blows on enemies via "Death From Above" (for a
picture click
HERE).
Weight:
80 tons
Speed: 9
Agility: 7
Weapons: 3
Armor: Fair
Heat Sinks: Very good
Jump jets: Very good
The BattleMaster is an assault Mech designed for open-field battle. It has good
mobility for such a large Mech, and can carry most weapons.
Weight:
85 tons
Speed: 6
Agility: 5
Weapons: 5
Armor: Good
Heat Sinks: Very good
Jump jets: Good
The Cyclops is a command and control Mech. It can deploy any turret, and
control them at will through use of the command screen. Its weapon choices
offer good anti-sniper as well as light melee capabilities.
Weight:
90 tons
Speed: 6
Agility: 4
Weapons: 5
Armor: Fair
Heat Sinks: Good
Jump jets: Fair
The Atlas is the largest Mech. Its poor mobility makes it best suited for urban
battles, but its weapon load and armor make it fearsome at any range.
Weight:
100 tons
Speed: 5
Agility: 4
Weapons: 6
Armor: Very good
Heat Sinks: Very good
Jump jets: Fair
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