hvMechWarrior-v14:   Deployables
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Deployables are items that can be mounted on a Mech in place of an Attachment. The player can then carry the Deployable to the location of his choice and deploy it - at which time the item will activate and perform its intended function.
    Click any non-station thumbnail to view a picture of that item deployed.

Deployable Stations:       
Mobile Mech Bay: A Mobile Mech Bay acts exactly like a non-mobile Mech Bay save that it it too small to allow pilots to change Mechs.A Mobile Mech Bay will eventually run out of supplies, so choose items carefully.
 

Mobile Munitions Bay: Essentially the same as a Mobile Mech Bay, but it only re-supplies ammunition. The advantage of the Mobile Munitions Bay is that it takes much longer to run out of supplies than the Mobile Mech Bay.



Deployable Sensors:  
Portable Radar Dish: Portable Radar Dish offers a small, compact way to spy on enemy movements over a radius of 200 meters.
 

Beagle Active Probe (BAP): The BAP was created as a response to the ECM Pod, which rendered Mechs invisible to radar. The BAP is a motion detector and automatically links to all friendly Deployables within a range of 125 meters to enable them to respond to hostile Mechs.

Portable ECM Pod: The Portable ECM Pod allows one Mech to create a dead zone in enemy radar coverage with a radius of 80 meters.
 

Deployable Turrets:        
Medium Laser Turret: The Medium Laser Turret is the fastest, easiest automated turret to deploy. They do not do significant damage to enemy Mechs, but their flexibility and range of targets makes them one of the most useful turrets.
Shields: Weak               Sensor Range: 135 meters
Rate of Fire: Fast          Damage: Minimal
Deploy Area: Any

Arrow IV Turret: Firing the same missile as the Mech-based Arrow IV, this turret offers the most powerful form of air defense.
Shields: Good               Sensor Range: 200 meters
Rate of Fire: Very slow  Damage: Extreme
Deploy Area: Floor
 

Thumper AAA: Originally created as a long-range deterrent to enemy vehicles, the Thumper AAA also performs well as a bombardment tool when manually controlled by a Cyclops, or another Mech with an FCC Pod or through a C3 Station.
Shields: Very good        Sensor Range: 250 meters
Rate of Fire: Moderate   Damage: Heavy
Deploy Area: Floor

Flamer Turret: Used most often within close proximity to a flag or generator, the Flamer Turret overheats enemy Mechs, making it difficult for them to escape or fire weapons.
Shields: Moderate         Sensor Range: 40 meters
Rate of Fire: Constant   Damage: Minimal
Deploy Area: Any


 

Ultra-AC20 Turret: The ultimate in indoor defense, the Ultra-AC20 Turret has strong shields and can shred the largest Assault Mech in mere seconds.
Shields: Very good        Sensor Range: 75 meters
Rate of Fire: Very Fast  Damage: Extreme
Deploy Area: Floor
 

PPC Turret: The standard open-ground turret, the PPC Turret has long acquisition range and high accuracy. It's strong shields make it resilient to enemy fire.
Shields: Very good        Sensor Range: 150 meters
Rate of Fire: Moderate   Damage: Heavy
Deploy Area: Floor

Long Tom Artillery:
The most destructive weapon in hvMechWarrior, the Long Tom is strictly used as a siege weapon. Note: The Long Tom has no automated function, it requires a player's control to function after deployment.
Shields: Moderate         Sensor Range: n/a
Rate of Fire: Very slow  Damage: Extreme
Deploy Area: Floor

 

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