Game Design
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My "Game Design" section is divided into four subsections:

   
1) Tribes: My favorite first-person-shooter online game, I have developed several modifications to the game, organized by type:
           
a) Mods: Mods are modified game formats, changing some or all features of a game to make a new style of play.
               
- hvTactical: This was my first mod (written under the alias hvPALANTIRION), based on the popular Renegades Tribes mod, but more balanced with added features. hvHelplessTarget assisted with the development of hvTactical.
                            -Jump to:
Armors - Weapons - Vehicles - Deployables - Sundries
               
- hvMechWarrior-v12: This is the first published attempt to meld the Tribes and BattleTech genres. hvMechWarrior was co-written by hvHelplessTarget.
               
- hvMechWarrior-v14: This is the much-improved new version of hvMechWarrior, with many added features.
                            -Jump to:
Mechs - Weapons - Aerotech - Deployables - Sundries
           
b) Accessories: Accessories aid in game play through added function over the base game.
           
c) Maps: My Tribes maps were designed to compliment the hvMechWarrior mod, but can be used with any mod.
           
d) Skins: Skins are BMP images that overlay 3D objects supplied by a game.

    2) Return to Castle Wolfenstein: A good WWII first-person-shooter, I have written a useful script.

    3) Fighter Squadron: My favorite WWII flight simulator, I have made a couple of skins.

    4) Need For Speed 6 - Hot Pursuit 2: NFS6 is one of my favorite driving sims, for which I thought I'd make a new car.


Game Design subsections

- Return to Castle Wolfenstein -
- Fighter Squadron -
- Need For Speed 6, Hot Pursuit 2 -
- Tribes -
- hvMechWarrior-v12 mod -
- hvMechWarrior-v14 mod -
Mechs - Weapons - Aerotech vehicles - Deployables - Sundries
- hvTactical mod -
Armors - Weapons - Vehicles - Deployables - Sundries
- Accessories  - Maps  - Skins -

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